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New Stern Pinball Pokémon Code is Here

By knapparcade

Minutes ago, Stern Pinball launched new code for its latest pinball machine Pokémon, Version 0.82. I'm going through the new code now and there's a lot of fixes and new Pokémon in it, but it does not appear to include achievements or the Insider Connected Pokédex yet. Below are the details of the update: "== NEW == -Added Pokédex Assist -Hitting the Pokédex enough times will qualify Pokédex Assists -The strength of the hit will determine how much progress is earned -Progress is still available but lessened during multiballs -During Catch and Battle, the action button will flash red when available -During Catch, you can spot hurry-up shots except the final Catch shot -During Battle, you can Attack, but you cannot collect a Victory Bonus -A counter in the top right displays the stored number of Pokédex Assists -You can store up to 3 Pokédex Assists -Added more Pokémon -Added a ball save when a Pokémon is scanned (adjustable) -Added game mode selection and adjustments -Target game time added to service menu -Lit outlane ball save now changes on flipper press (adjustable to slingshot) -Added light effect for tilt warnings -Competition install now effects various game features == TWEAKED == -Pikachu vs. Charizard -Scoring for each phase is now based on respective Story Mode scoring -Only two shots per phase are required to light captive ball to advance -Additional shots increase captive ball value -Final hurry up is based on collected jackpot values -Enhanced light shows and choreography -Battles -Faint Jackpot removed from end of Battle sequence -Victory Bonus added -Collect a Victory Bonus at the Poké Ball after winning a Battle -Victory Bonus is based on performance during the Battle -Arena Bonus added -Arena Attack values partially add to the Arena Bonus -Shoot the center lane to collect and reset the Arena Bonus value -Healing added -Complete the Training bank once per appearance to heal your Pokémon -When your Pokémon faints or switches, Healing is re-enabled -Right flipper now cycles Pokémon for switching at the Town scoop -To qualifying switching, score 3 Attacks -Discovery -Reduce default threshold for discovering a Pokémon -Increase progress for entering the pop bumper area -Completing Training bank always adds 20 seconds during timed Story Modes -Story Mode timer will never exceed 60 seconds -Decreased Pikachu vs. Raichu scoring -Increased Team Rocket Multiball scoring -Adjusted Squirtle 1 scoring to have higher ceiling -Adjusted Charmander 1 to put more emphasis on spinner scoring -Adjusted light effects for various playfield features -Added more variety to attract light show -Increased size of HSTD text == FIXED == -Improved top gate logic to avoid staying up unnecessarily long -Increased pop bumper default firing time to address stuck ball issues -Improved reliability of some devices -Improved reliability of some display scenes -Improved skill shot and valid playfield logic -UI elements should now reset appropriately on mode start/end -Charmander 1 spinner multiplier can't be modified during a spinner rip -Ensure Battle animations are cleared before new Battles begin -No longer offer Advance Discovery as a mystery award if Battle is lit -Fixed a logic bug to play some previously suppressed Battle callouts -Corrected Poké Ball servo device location on Premium/LE" 689474326_1616698413791974_4703522947510063283_n.jpg 685697394_1616698457125303_1367362097473325733_n.jpg 691436631_1616698490458633_5104035753924470973_n.jpg 691265115_1616698520458630_9095140948869219947_n.jpg 689861274_1616698577125291_8591556891394932944_n.jpg 691390600_1616698620458620_8699036960205679374_n.jpg 691332590_1616698663791949_219971400440397845_n.jpg\ 690638657_1616698693791946_6491074998739281863_n.jpg 691201568_1616698740458608_2498460896833053092_n.jpg